Wednesday, March 19, 2008

Character Page.

For those curious, my guy/girl is found at:

http://aq.battleon.com/build30/charview.asp?temp=39739132

Easiest way to get potions

For Adventurers: The Frogzard Hunter quest is good, but it is either very long or you have to flee, which is bad for you. The Seedspitter quest is safe, but it takes a long time to get your potions.

The BEST way to get potions is to do the Triple Challenge in the Guardian Tower. Yes, you need to be a guardian for this one, but you get one health potion & one mana potion after every victory. This is the fastest way to get to maximum potion levels.

Sunday, January 20, 2008

#1 Top Advice for Early Level Adventurers!

The Best Things to Do As Early As Possible in Adventure Quest


  1. You must buy a house as soon as you can. Houses seem worthless at early levels, but the secret advantage is not that you can store items, but that they gain in [Z-Token] value every week. This means that you gain Z-Tokens just by having the house. I started late, but now I'm earning 50 Z's every week with my Tiki Hut.
  2. When JUST starting out, learn how to make the pet rock at Warlic's shop.
  3. Know that it's okay to die.
  4. Know that you train to be as many different classes as you want.
  5. Get the Salad Shooter spell & attack that Seed Spitter! (see below)
  6. Click the button on the home page that says "Ballyhoo!" Watch short advertisements and get gold! The higher your level, the more gold you get. This works a few times per day. I still do this when I need cash fast, or when I'm building up savings for an expensive weapon.

Saturday, January 12, 2008

My favorite pets in Adventure Quest

At level 71, here are the best I haven't sold yet:

  • Protector Pet: (Earth) by far the best: it usually attacks, and does major damage.
  • Ultra FireWere: (Fire) second to Protector Pet, good ranged fire attacks!
  • Truffle: (mixed) cute and fun, four ranged attacks of different elements, each a low damage and doesn't always hit.
  • Ninjat (level 65): cute, quite good. Either two darkness melee or two ranged wind attacks. Averages 30 points, but has higher charisma requirements than Protector Pet.
  • Flogg: (Earth) worthless
  • Dragonkitten: (Light) cute, but low percentage of hits, and medium damage.
  • Velocigobbler: (Energy) good
  • Light Gatta (Light): good

Friday, December 28, 2007

At level 69, what weapons do I have? (Adventure Quest)

Water: Aqvarius. This has a good special attack that happens frequently enough. Also, it's normal attack is a magic attack, which makes it one of the few such weapons I have had.
Fire: Fyre Force. Excellent bonus to hit, good ranged 4-hit special attack.
Energy: Orange Glazed Drumchucks. Silly, but actually a pretty good weapon with good ranged 2-hit special.
Wind: Warsmith Dagger. 100% special attack: ranged 2-hit with good damage.
Darkness: Candy Cane. I still miss my razor fan, but I think I need one more level to get a good one again.
Light. Fearsome DuaLight. Mid-range weapon that I keep merely for its powerful ability to suck up half of your enemy's mana and turn that into both mana and HP for yourself. Awesome against enemies with high mana!
Earth: none (why bother with the Protector Pet?)
Ice: Ice Katana. Mid-range weapon that I keep only for its special attack: Freeze spell! (Plus double damage.)

What is cool about Vampire Slayer class? (Adventure Quest)

Vampire Slayer Class.

Level 1. Vampire Strike. 3-hit attack, though no (or little) extra damage.
Level 2. Evil Proof Aura. Increased defense against undead & weres.
Level 3. Hunter's Eye. Increased chance to hit undead & weres.
Level 4. Werewolf Strike. Double damage against weres.
Level 5. Lift Curse. Cure vampirism or lycanthropy.
Level 6. Summon Huntdragon. These little guys are awesome. A mid-range attack (either Fire or Light, average 10-15 HP), but the Light attack heals both HP and MP by 5.
Level 7. Stake and Shake. 3-hit attack against all undead & weres; always hits.
Level 8. Ultra Strike. (Passive.) 20% chance of doing triple attack against any enemy.
Level 9. Turn Undead. Mid-range Light attack
Level 10. Vampire's Blood. Regenerate by amount of your attack.

A decent class, though all special attacks use more mana than they should. I mainly keep this armor for the Huntdragon, but it will be the next one I get rid of. Vampire Slayer always seems to me to do the special attacks of weapons more often than others, though I have seen no documentation for this.

What is cool about Necromancer class? (Adventure Quest)

Necromancer Class.

Level 1. Undead Giant. Great attack, unbelievable that it's level one, and only 30 MP. I use this all the time, it averages 50-75 HP against 100% resistance, but averages 100 HP in normal use!
Level 2. Resistance Bonus. (Passive.)
Level 3. Necro Heal. Swap some HP for some MP. I never use this.
Level 4. Death Dog. A good guest that gets better as you level up.
Level 5. Skull Swarm. Decent ranged Darkness attack, though I rarely use it (not worth MP unless you don't have a good Darkness weapon.)
Level 6. Zombie Hands. Swap some MP for some HP, while cool-looking zombie hands do minor Darkness damage to your foe. Good spell, though I don't use it too much (heals 10%)
Level 7. Fear. Reduces all of enemy's defenses by 3. This is a very useful spell, and against most foes, you can keep casting it to reduce their defense even more!
Level 8. Defense Bonus. (Passive.)
Level 9. Undead Mutant. The most powerful special attack of all classes I've seen yet. This always works (unlike Ninja and Dracomancer high-level attacks): it is 5 melee hits with the same element as your weapon. Averages 200 HP against most enemies (assuming 120%-ish elemental resistance)
Level 10. Become a Lich. This is interesting. When you die, you may become a Lich. Liches are cool, with decent defense (but some resistance problems!), but that have three armor attacks, all of which are cool. As a Lich, you can still choose your shield and weapon.

One of the best things about Necromancer is that during normal attacks, you have a 10% chance of calling forth the Undead Mutant. Necromancer is the most powerul class I have found, and I use it whenever I need to get rid of something fast! Elemental resistance is its downfall, as the only good resistances are Light and Darkness. Comes with automatic 2-hit attack, one melee, one magic.