Necromancer Class.
Level 1. Undead Giant. Great attack, unbelievable that it's level one, and only 30 MP. I use this all the time, it averages 50-75 HP against 100% resistance, but averages 100 HP in normal use!
Level 2. Resistance Bonus. (Passive.)
Level 3. Necro Heal. Swap some HP for some MP. I never use this.
Level 4. Death Dog. A good guest that gets better as you level up.
Level 5. Skull Swarm. Decent ranged Darkness attack, though I rarely use it (not worth MP unless you don't have a good Darkness weapon.)
Level 6. Zombie Hands. Swap some MP for some HP, while cool-looking zombie hands do minor Darkness damage to your foe. Good spell, though I don't use it too much (heals 10%)
Level 7. Fear. Reduces all of enemy's defenses by 3. This is a very useful spell, and against most foes, you can keep casting it to reduce their defense even more!
Level 8. Defense Bonus. (Passive.)
Level 9. Undead Mutant. The most powerful special attack of all classes I've seen yet. This always works (unlike Ninja and Dracomancer high-level attacks): it is 5 melee hits with the same element as your weapon. Averages 200 HP against most enemies (assuming 120%-ish elemental resistance)
Level 10. Become a Lich. This is interesting. When you die, you may become a Lich. Liches are cool, with decent defense (but some resistance problems!), but that have three armor attacks, all of which are cool. As a Lich, you can still choose your shield and weapon.
One of the best things about Necromancer is that during normal attacks, you have a 10% chance of calling forth the Undead Mutant. Necromancer is the most powerul class I have found, and I use it whenever I need to get rid of something fast! Elemental resistance is its downfall, as the only good resistances are Light and Darkness. Comes with automatic 2-hit attack, one melee, one magic.
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