Wizard Class.
Level 1. Flame Wheel. Fun Fire attack.
Level 2. Mana Morph. Never use it.
Level 3. Resistance Bonus. (Passive.)
Level 4. Levitation. Magic attack that often (but by no means always) is one of your enemy's weakest defense Elements. If it picks the right element, this is a powerful magic attack, otherwise, not worth the mana.
Level 5. Amplify. Water attack that is more powerful the longer you wait to use it. Good if you wait.
Level 6. Summon Minions. Call either an Earth, Energy or Wind guest. Good guests!
Level 7. Divine Magic. Increases damage of your next spell. This is worth it if you have a spell that fits well with an enemy's poor resistance.
Level 8. Frost Bite. Freezing spell. Freezing is cool!!
Level 9. Defense Bonus. (Passive.)
Level 10. Elemental Explosion. All eight Elements attack, averaging 10 HP each. Generally not worth the magic except against opponents with bad elemental resistances all around.
Wizard was one of my favorites (until Necromancer.) Don't be fooled by your robes -- Wizards actually have decent defense and good all-around elemental resistance.
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